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Hunter, The Vigil: Spearfinger (Pt 2)

October 19, 2024 @ 1:30 pm - 5:30 pm

  • Table 2
  • Table 2

About this game

How far down the road to damnation will the PCs go to stop an monster in the shadows?

Rating: R – Meant for adults.

Content Warning: This scenario contains themes of death, betrayal, and body horror.

Safety: Lines and veils will be discussed at the beginning of the game. X and N cards will be utilized in the game. As always there will be an Open Door policy in effect.

Suitable for new players: Yes

Pregenerated characters available: Yes

Hunter the Vigil is a New World of Darkness game where you play Hunters, people who have become aware of the things in the darkness and say “No more.” Utilizing the Storyteller system d10s are all that are needed to tell the tale of folks who have been changed by their realization that there really are things that go bump in the night and they have decided to do something about it.

Monsters are real, you’ve seen them. You’ve killed some of them. You’ve seen people killed by them. Some are obvious, ten foot wolf men with the strength to flip a car and three inch talons. Blood sucking vampires that can do all the things of legend and more. But some of them look just like regular people, like the people that you fight to protect, like the people you fight along side of. But these people can twist reality like the laws of physics are polite suggestions. They can perform miracles, and barely conceivable horrors. And now there’s something killing people in your town, your turf and it may be more than you’ve ever encountered before. So the question is, what are you willing to do to stop it?

Hunter, the Vigil: Spearfinger (Pt 2)

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Storyteller

Shane Smallwood